From incidence to moves [frap-0002]

To describe a puzzle move without committing to coordinates, we need an incidence record that says which pieces and labels belong together. Faces and incidence define an abstract polytope without choosing lengths or an embedding [schulte2017regular, Section 2]. Regularity supplies shape symmetries; the Rubik construction applies facet rotations locally to incidence positions [marchetti2025rubik, Definitions 5--6]. The sections below first make the shape visible in triangle and tetrahedron examples, then build this action and calculate its tetrahedron and cube consequences.