Five encounters with a cube [frap-001C]

Put a solved three-layer cube on a table and turn its right face once. The move is familiar, but it raises concrete puzzles: which labelled pieces moved, why can a visually plausible arrangement be impossible, and how can another person undo the turn without watching the first hand? Begin with these experiences, then introduce only the distinctions needed to explain them.

A face turn can therefore be drawn, named, replayed, and checked before it is generalized. The resulting state maps and invariants support later formal certification or measured comparisons, while the examples here make clear which claim each later programme would have to establish.