Turning a facet into a puzzle move [frap-0009]

Once the shape symmetries are known, the next question is local: how can a turn change only the positions incident to one chosen facet while carrying their labels along? A facet rotation extends to a symmetry of the whole shape, but a puzzle move applies it only at positions incident to the chosen facet. Marchetti's construction retains both entries of each incidence pair [marchetti2025rubik, Definitions 5--6]. We use finite regular abstract polytopes of rank at least three; the extension lemma itself does not require finiteness.

The inverse lemma makes the local action reversible. The tetrahedron calculation that follows is a small witness for why the facet is part of a move's identity: two locally valid turns can act differently on the same incidence record and need not commute.

The tetrahedron witness motivates the generated move group: reachable labelled configurations are products of these reversible local turns. The ordinary cube calculation then shows how the same definition compares with visible stickers and which data it leaves out.

The local action determines which positions participate and how their incident labels travel. Frames and orientation separate this transport into a destination and a local orientation.