2024-W39 › 🔗 › 2024-09-23 [2024-09-23]

#gpu #render #shader #✍️
- more progress on Notes on ray-marching implicit surfaces, particularly on Raymarching in raymarching (sphere tracing)
- found shaderfrog
- found three-gpu-pathtracer and related projects, particularly Physically Based Materials, and that Steve Trettel uses it to render black holes and Hopf fibrations
- found Multiview neural surface reconstruction by disentangling geometry and appearance[yariv2020multiview] (lioryariv/idr)