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Learning diary › Year 2024 › September, 2024 › 2024-09-16 [2024-09-16]

#bevy #cg #game #os #render #rust #shader #visualization
- found
  - symbolica for Rust and Python
  - Rusph: SPH algorithm in Rust for astrophysical simulations
  - Bevy: a game engine in Rust that could also be used for simulations
- looking for materials related to ray-marching with GA, found
  - Non-parametric realtime rendering of subspace objects in arbitrary geometric algebras[keninck2019non]
  - Exploring novel surface representations via an experimental ray-tracer in cga[hadfield2021exploring]
  - Real-time visualization of moebius transformations in space using quaternionic-bezier approach[karpavicius2013real]
  - Visualizing hyperbolic honeycombs[nelson2017visualizing] talk
  - pga3.glsl
  - Normals and the Inverse Transpose, Part 1: Grassmann Algebra in 2018