2024-W40 āŗ š [2024-W40-links]
2024-W40 āŗ š [2024-W40-links]
2024-10-06 [2024-10-06]
2024-10-06 [2024-10-06]
#apl #os #tla #z3 - found ipe that is used extensively in tungsteno (source) - Why I use TLA+ and not(TLA+), learn about PlusCal, Quint and Apalache (TLA+ to Z3) - trying to figure out if TLA+ can be run in browser via TeaVM or CheerpJ
2024-10-05 [2024-10-05]
2024-10-05 [2024-10-05]
#os #render #web - A simple approach to differentiable rendering of SDFs[wang2024simple] - Rose: Composable autodiff for the interactive web[estep2024rose], and learn about Getting to the point: Index sets and parallelism-preserving autodiff for pointful array programming[paszke2021getting] dex-lang - they are read on mobile app Reflow which has good PDF reflow support for math formulas in Arxiv papers, but not so good for other math book PDFs
2024-10-04 [2024-10-04]
2024-10-04 [2024-10-04]
#category #game #idea - learn about catcolab.org and double category - learn about Curved Diffusion: A Generative Model With Optical Geometry Control from ECCV 2024 - Reusing Styles from Tailwind CSS, decide to use it for CSS refactor - found vanjs, considering for using it for VDOM and SSR - learn about the game sgued/slingshot (just like a recent idea about black hole puzzle game inspired by Star Trek: Discovery)
2024-10-03 [2024-10-03]
2024-10-03 [2024-10-03]
#os #render #rust #sci #shader - Differentiable Programming - found Differentiable Programming for Image Processing and Deep Learning in Halide and gradient-halide autodiff for halide - Adelta: Automatic Differentiation for Discontinuous Programs for Ašæ: Autodiff for Discontinuous Programs ā Applied to Shaders AĪ“: Autodiff for discontinuous programs-applied to shaders[yang2022delta] - found Dr.Jit - found Stan Math Library - found Kokkos - should eval the Rust crates of Rose - found mistral.rs for LLM inference, which uses a HF candle fork internally - found Why is anything conscious?[bennett2024anything]
2024-10-01 [2024-10-01]
2024-10-01 [2024-10-01]
#render #rust #shader - found A simple approach to differentiable rendering of SDFs[wang2024simple] and Interval shading: Using mesh shaders to generate shading intervals for volume rendering[tricard2024interval] - work on Rust stuff, particularly read about dioxus
2024-09-30 [2024-09-30]
2024-09-30 [2024-09-30]
#lean - skim rubik-lean4 and be reminded of On the nxnxn rubikās cube[bonzio2018nxnxn] and Nxnxn rubikās cubes and godās number[salkinder2021nxnxn] - skim read-lean