Additive characters of finite rings and fields #
Let R be a finite commutative ring. An additive character of R with values
in another commutative ring R' is simply a morphism from the additive group
of R into the multiplicative monoid of R'.
The additive characters on R with values in R' form a commutative group.
We use the namespace AddChar.
Main definitions and results #
We define mulShift ψ a, where ψ : AddChar R R' and a : R, to be the
character defined by x ↦ ψ (a * x). An additive character ψ is primitive
if mulShift ψ a is trivial only when a = 0.
We show that when ψ is primitive, then the map a ↦ mulShift ψ a is injective
(AddChar.to_mulShift_inj_of_isPrimitive) and that ψ is primitive when R is a field
and ψ is nontrivial (AddChar.IsNontrivial.isPrimitive).
We also show that there are primitive additive characters on R (with suitable
target R') when R is a field or R = ZMod n (AddChar.primitiveCharFiniteField
and AddChar.primitiveZModChar).
Finally, we show that the sum of all character values is zero when the character
is nontrivial (and the target is a domain); see AddChar.sum_eq_zero_of_isNontrivial.
Tags #
additive character
Definitions related to and results on additive characters #
Define AddChar R R' as (Multiplicative R) →* R'.
The definition works for an additive monoid R and a monoid R',
but we will restrict to the case that both are commutative rings below.
We assume right away that R' is commutative, so that AddChar R R' carries
a structure of commutative monoid.
The trivial additive character (sending everything to 1) is (1 : AddChar R R').
Equations
- AddChar R R' = (Multiplicative R →* R')
Instances For
Equations
- AddChar.instCommMonoidAddChar R R' = inferInstanceAs (CommMonoid (Multiplicative R →* R'))
Equations
- AddChar.instInhabitedAddChar R R' = inferInstanceAs (Inhabited (Multiplicative R →* R'))
Interpret an additive character as a monoid homomorphism.
Equations
- AddChar.toMonoidHom = id
Instances For
Equations
- ↑ψ x = ↑(AddChar.toMonoidHom ψ) (↑Multiplicative.ofAdd x)
Instances For
Define coercion to a function so that it includes the move from R to Multiplicative R.
After we have proved the API lemmas below, we don't need to worry about writing ofAdd a
when we want to apply an additive character.
Equations
- AddChar.hasCoeToFun = { coe := AddChar.toFun }
Equations
- AddChar.monoidHomClass = MonoidHom.monoidHomClass
An additive character maps 0 to 1.
An additive character maps sums to products.
An additive character on a commutative additive group has an inverse.
Note that this is a different inverse to the one provided by MonoidHom.inv,
as it acts on the domain instead of the codomain.
Equations
- AddChar.hasInv = { inv := fun ψ => MonoidHom.comp ψ invMonoidHom }
The additive characters on a commutative additive group form a commutative group.
Equations
- AddChar.commGroup = let src := MonoidHom.commMonoid; CommGroup.mk (_ : ∀ (a b : Multiplicative R →* R'), a * b = b * a)
An additive character is nontrivial iff it is not the trivial character.
Define the multiplicative shift of an additive character.
This satisfies mulShift ψ a x = ψ (a * x).
Equations
- AddChar.mulShift ψ a = MonoidHom.comp ψ (↑AddMonoidHom.toMultiplicative (AddMonoidHom.mulLeft a))
Instances For
The product of mulShift ψ a and mulShift ψ b is mulShift ψ (a + b).
mulShift ψ 0 is the trivial character.
An additive character is primitive iff all its multiplicative shifts by nonzero elements are nontrivial.
Equations
- AddChar.IsPrimitive ψ = ∀ (a : R), a ≠ 0 → AddChar.IsNontrivial (AddChar.mulShift ψ a)
Instances For
The map associating to a : R the multiplicative shift of ψ by a
is injective when ψ is primitive.
When R is a field F, then a nontrivial additive character is primitive
Definition for a primitive additive character on a finite ring R into a cyclotomic extension
of a field R'. It records which cyclotomic extension it is, the character, and the
fact that the character is primitive.
Equations
- AddChar.PrimitiveAddChar R R' = ((n : ℕ+) × (char : AddChar R (CyclotomicField n R')) ×' AddChar.IsPrimitive char)
Instances For
The first projection from PrimitiveAddChar, giving the cyclotomic field.
Equations
- AddChar.PrimitiveAddChar.n χ = χ.fst
Instances For
The second projection from PrimitiveAddChar, giving the character.
Equations
- AddChar.PrimitiveAddChar.char χ = χ.snd.fst
Instances For
The third projection from PrimitiveAddChar, showing that χ.2 is primitive.
The additive character on ZMod n associated to a primitive nth root of unity
is primitive
There is a primitive additive character on ZMod n if the characteristic of the target
does not divide n
Equations
- One or more equations did not get rendered due to their size.
Instances For
Existence of a primitive additive character on a finite field #
There is a primitive additive character on the finite field F if the characteristic
of the target is different from that of F.
We obtain it as the composition of the trace from F to ZMod p with a primitive
additive character on ZMod p, where p is the characteristic of F.
Equations
- One or more equations did not get rendered due to their size.
Instances For
The sum of all character values #
The sum over the values of a nontrivial additive character vanishes if the target ring is a domain.
The sum over the values of the trivial additive character is the cardinality of the source.
The sum over the values of mulShift ψ b for ψ primitive is zero when b ≠ 0
and #R otherwise.