Learning diary › Year 2024 › October, 2024 › 2024-10-01 [2024-10-01]
Learning diary › Year 2024 › October, 2024 › 2024-10-01 [2024-10-01]
A simple approach to differentiable rendering of SDFs[wang2024simple] and Interval shading: Using mesh shaders to generate shading intervals for volume rendering[tricard2024interval] - work on Rust stuff, particularly read about dioxus- found