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Learning diary › Year 2024 › October, 2024 › 2024-10-01 [2024-10-01]

#render #rust #shader
- found A simple approach to differentiable rendering of SDFs[wang2024simple] and Interval shading: Using mesh shaders to generate shading intervals for volume rendering[tricard2024interval]
- work on Rust stuff, particularly read about dioxus